#include <windows.h>
#include <vector>
#include "vector.h"
#include <time.h>
#include "objLoader.h"

#ifndef ITEM_H
#define ITEM_H

class Item
{
public:
	Item(float _x, float _y, float _z, int r, int g, int b, double _duration, t3DModel * _model);
	void draw(float angle);
	Vector position;
	t3DModel *model;
	time_t gained;
	double duration;
};

#endif //ITEM_H